I chose animation because I've always been interested in 2-D animated short films. I would like to, eventually, make simple 2-D animations that tell impactful and powerful stories. I believed I would develop and learn new methods and skills in animation that I use to make 2-d animations like "Gravity" by Allin Liu. I had also believed that I could improve my drawing skills not only in graphic design but also in animation.
I also just enjoy animation in general. Whether its making it or even just observing how smoothly it flows or trying to understand what the animation is trying to tell. Animation is something that I just enjoy doing no matter how much time or effort it takes. Despite how infuriating it is at times I still enjoy it. I want to continue improving and developing the skills I have in animation now until I have the skills and confidence tell impactful stories using simple looking animation.
Write a summary of the article, identifying the three key points. A new software makes animation easier through the use of MoCurves. MoCurves allow multiple parts of a model to be accelerated and decelerated in real time. Discuss the author’s argument. The author has come to the conclusion that MoCurves will eventually replace key frames and become the standard for most animation studios. Due to the unique function of MoCurves, which can transform multiple motion cycles at once unlike key frames which, despite their accuracy, can only transform motion cycles separately. What information/evidence and sources does he/she use to support that argument? The author provides a video explaining how key frames work and how MoCurves are superior to them. They also provide a brief summary of a study performed with 5 students without any experience with animation software to prove the superiority of MoCurves over key frames. What are the article’s/author’s stre...
The assignment was to create a video focusing on the sequence of a video. The project required multiple shots to make any jump cuts less noticeable. We began the project by making a storyboard. The storyboard took a few attempts because we had to add pictures and redraw the story board. Next we checked out the necessary equipment and began filming. Filming the video took many attempts because there were many teachers and other students constantly walking by during the video. We also had to improvise some of the shots taken due to complications. Complications such as the front doors of the school having an alarm system that goes off if they're propped open for too long. Finally after taking all the necessary shots my partner and I downloaded our videos and began the process of editing our videos. I learned that taking the same shot over and over from different angles can greatly improve a video. The removal of jump cuts can also improve a video by making the progression of a video...
Marks are graphics used to represent companies, agencies, institution and other businesses. that consist of symbols, pictographs, lettermarks,logos combination marks and trademarks. Symbols specifically use different methods to appeal to audiences, including positive association, easy identification, simple colors and an emphasis on negative space. While used by companies for the same purpose, symbols and logos aren’t the same. A symbol is a graphic made without the use of fonts, while a logo is made of one or more words. When both words and graphics are used they’re called combination marks or signatures. The most important key facts I learned about marks and symbols were that symbols shouldn’t be too abstract because they make the meaning of the symbol confusing to audiences, The size of a symbol should be measured in a ½” diameter and should be tested to make sure the symbol doesn't become distorted when made smaller, and trademarks are a combination of all forms of m...
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