I chose animation because I've always been interested in 2-D animated short films. I would like to, eventually, make simple 2-D animations that tell impactful and powerful stories. I believed I would develop and learn new methods and skills in animation that I use to make 2-d animations like "Gravity" by Allin Liu. I had also believed that I could improve my drawing skills not only in graphic design but also in animation.
I also just enjoy animation in general. Whether its making it or even just observing how smoothly it flows or trying to understand what the animation is trying to tell. Animation is something that I just enjoy doing no matter how much time or effort it takes. Despite how infuriating it is at times I still enjoy it. I want to continue improving and developing the skills I have in animation now until I have the skills and confidence tell impactful stories using simple looking animation.
Write a summary of the article, identifying the three key points. A new software makes animation easier through the use of MoCurves. MoCurves allow multiple parts of a model to be accelerated and decelerated in real time. Discuss the author’s argument. The author has come to the conclusion that MoCurves will eventually replace key frames and become the standard for most animation studios. Due to the unique function of MoCurves, which can transform multiple motion cycles at once unlike key frames which, despite their accuracy, can only transform motion cycles separately. What information/evidence and sources does he/she use to support that argument? The author provides a video explaining how key frames work and how MoCurves are superior to them. They also provide a brief summary of a study performed with 5 students without any experience with animation software to prove the superiority of MoCurves over key frames. What are the article’s/author’s stre...
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